Starcraft II Q&A

•08,04,08 • 4 Comments

1. An important aspect of any RTS game is for all races to have a way to siege fortified island positions, do the Protoss and Terrans [[and Zerg]] have a unit that is capable of doing so? (sclegacy.com)

All factions will have units capable of attacking from a longer range. Zerg have the Swarm Guardian, Terrans have the Battlecruisers Yamato Cannon, and the Protoss have the Carrier (which has gotten some additional abilities since we last talked about it). However we are not at all sure that these are enough to deal with fortified islands. More testing will tell us if this is sufficient or if we need more.

2. The Infestor is a very impressive unit that enchanted the community, because we all wanted to see a unit that is able to move while it is burrowed. Nevertheless there are still pending questions. Can the Infestor even infest Zerg buildings? Are infested marines produced as fast as it is shown on the gameplay trailer? Do you have to train them manually or will they pop out automatically? Do they cost minerals?(starcraft2.4players.de)

Like many Zerg units the Infestor is still under development. It cannot infest Zerg buildings though that is something we are still discussing. The speed at which Marines are generated changes frequently as we work on the ability. Sometimes its fast, sometimes not so fast. They will (probably) pop automatically. They do not have any cost associated with them.

3. The Medivac is a very interesting Unit, but there are not many information given to us so far. Can you tell us any more details about it? At which tier can it be found? How does the healing work? Can it even heal multiple units at once and how fast does it heal compared to the medic? (starcraft2.4players.de)

The Medivac is currently available from the Starport (no add-ons required). The healing works just like the medic. We will (if we keep the mechanic) be adding a graphic of the Medivac deploying medical drones to heal friendly biological units. It will only be able to heal a single unit at one time. The speed at which it heals changes frequently as we try different balance options.

4. There are many ambiguities concerning the Roach due to the much different information that has been given to us. Many users are quite unsure about its kind of attack. Is it a melee unit or is it ranged? Or is it kind of a crazy mix of both? And most important: can it hit air as well? (starcraft2.4players.de)

The Roach is ranged. He has been melee in the recent past (hence the art with the big claws) but he is currently ranged. This gives him added utility at chokes where he really shines. We have tried it as ground only and we have tried it as being able to hit ground or air. Currently it is ground only.

5. Can a Zerg Corruptor infest lifted-off Terran buildings, Colossuses, and other Zerg units such as Mutalisks or other Corruptors? Can Corruptor infest Thors, Siege Tanks or Marines if they are lifted-off by Anti-Gravity? (Battle.net) PCBANGFT

Yes, Corruptors can infest anything that flies or is forced into the air by abilities such as Anti-Gravity. In the situation of a unit being lifted by Anti-Gravity, the unit will return to the ground when the anti-gravity effect ends and sit on the ground. The corrupted unit is only allowed to attack air units and will do so if an enemy air unit flies by.

6. What is the reasoning behind changing Colossus’ ‘sliding’ thermal lances (from 1st gameplay movie) to an array of beams (zerg trailer)? Balance? Visuals? Will it be possible to choose such sliding or array (or is it just ‘horizontal’ line?) fire mode from the Map Editor (available also for any other unit)? (battle.net) Dagguh

The array of beams give a more interesting AOE template for players to attempt to micro. The sliding beam looks cool, but ultimately doesnt produce any new gameplay. The current visuals on the beam are temp to see if we like the mechanic.

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New Starcraft Wallpaper From Starcraft-Source

•03,04,08 • 1 Comment

As seen on Starcraft-Source here is a cool Starcraft 2 wallpaper.

Concept

Final

Diablo III – In The Works!

•01,04,08 • 7 Comments

Recently Blizzard released the Diablo loot Piñata and also the concepts for WoW : Molten Core (another April fools joke by blizzard ) looks alot like concepts for a Diablo game rather than a World Of Warcraft game.

Concept

Blizzard Partners With Konami To Bring You Starcraft : Tychus Chronicles

•01,04,08 • 4 Comments

Starcraft: Tychus Chronicles, which is a Starcraft 2 Prequel, explores the 4-year period after Starcraft 1 just before Starcraft 2. The story revolves around Tychus as he investigates the meteor that fell on Aiur that unleashed the Zerg Swarm. He found many surprising revelations we need to see to better understand several concepts Blizzard introduced in the PC game under development, Starcraft 2.

Tychus Findlay is a new cast member in Starcraft 2, which is currently under alpha and is estimated by GameStop to be released on December 2008. Starcraft: Tychus Chronicles, might be released August 2008.

For starters, Tychus Findlay battles Infested Protoss and Terran Renegades that protect the secret lairs of the Zerg Swarm. We do not know if some of these Infested Protoss units will make it to Starcraft 2 PC Game. - Starfeeder

April Fools!

•31,03,08 • 2 Comments

lol, Blizzards April fools tradition is still in effect with this shocking discovery on starcraft2.com. ( the Tauren Marine! ) this is simply a Marine combined with the Tauren from Warcraft III, but this quote was made on the site “there is a cow level” and i hope you guys all remember the time when they made the Secret Cow Level on Diablo II as a joke it became a part of the game so may the Tauren shine its horns in the Starcraft II editor?

Link : Secret Tauren Starcraft2.com page.

Note : The link above cannot always be traced so it does not always work. (kind of an every 5 minutes deal)

Here is some pictures of the Tauren Marine